Loading Audio Files
Loading Audio Files
To load an audio file into the current project you have the following options:
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Drag and drop one or more files from Windows Explorer into the project at the desired location.
If you do not drag the file into the project, but to the Project docker, you'll open the audio file as a wave project in a separate window to edit it destructively.
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Use the file manager. This is the most convenient option, because there you will have an automatic preview function, full text search, favorites folder and others.
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Select menu File > Import > Load audio file (keyboard shortcut: W) or click this icon on the upper toolbar
.A file selection dialog opens. The small playback control at the bottom of the dialog lets you preview the file before loading it. With the Autoplay option enabled, the preview starts automatically as soon as you select the file.
The pre-listening function uses the default playback device from Sequoia (see Loading options).
To load multiple files at once, expand your selection to include individual files with Ctrl + mouse click, for a set of files Shift + mouse click.
With the option Load file as wave project you open the audio file as a wave project in a separate window to edit it destructively.
The option Load files only into clipstore does not include the files in the project, but only creates an entry in the Clip Manager (clipstore).
The Loading options will appear first, where you can specify whether the file should be copied to the project folder, how to deal with multiple files, and more. Use Do not show this window again to prevent this dialog from being displayed every time.
Importing Audio Files
The following audio formats are loaded from Sequoia directly, i.e. objects are created in the project that reference these files: Wave files (.wav), MP3/MPEG files (.mp3, .mpg, .mus), Quicktime files (.aif), MS Audio files (.asf, .wma), Ogg Vorbis (.ogg), FLAC (.flac) and playlists (.m3u, .cue).
Some compressed file formats cannot be loaded directly. These files must be imported and converted to Wave format in the process. In this case, a file selection dialog will open automatically, where you can specify the name and location of the created file. By default, this is the project folder. The created object refers to this file.
In terms of performance and stability, it may be appropriate to convert files to Wave format, even if Sequoia is able to process the files in their original format. In this case, load the desired file with menu File > Import > Import audio… (keyboard shortcut: Ctrl + I).
Even if you prefer to save all audio files loaded into the project as a copy in the project folder right from the start, you can use this menu option when loading.
In the Loading options (see below) you can specify at File management that audio files are always copied and/or converted even during normal loading.
Transferring Metadata from Audio Files
Metadata is information about the content of audio files, such as track name, album or artist. This information is included in many compressed audio formats such as MP3 (ID3 tags), OGG or FLAC. To be able to edit this data in Sequoia and use it for later exports, the data must be imported into CD Track Indices. Read the notes in the section Indices!